Pjsua2 audiomediaplayer, Parameters: file_name – The filename to be played



Pjsua2 audiomediaplayer, PJSUA2 is a powerful multimedia communication library that allows developers to handle VoIP services easily. :cpp:class:`pj::AudioMediaPlayer`, to play WAV file (s). There are several types of audio media objects supported in PJSUA2: Capture device’s AudioMedia, to capture audio from the sound device. pj::AudioMediaPlayer, to play WAV file (s). I have disabl This will unregister the player port from the conference * bridge. Subclassed by pj::AudioMediaPlayer, pj::AudioMediaRecorder, pj::ExtraAudioDevice, pj::ToneGenerator May 21, 2016 · PJSIP/PJSUA2 - stream AudioMediaPlayer / AudioMediaRecorder Asked 9 years, 9 months ago Modified 9 years, 8 months ago Viewed 2k times Apr 17, 2017 · PJSUA2支持多种类型的音频媒体对象: 捕获设备的AudioMedia,用于从声音设备捕获音频。 播放设备的AudioMedia,可以播放音频到声音设备。 呼叫音频媒体,用于向远程人员发送和接收音频。 AudioMediaPlayer,播放WAV文件。 AudioMediaRecorder将音频录制到WAV文件。 Public Functions AudioMediaPlayer() Constructor. void createPlayer(const string &file_name, unsigned options = 0) Create a file player, and automatically add this player to the conference bridge. Call’s AudioMedia, to transmit and receive audio to/from remote person. k. Playback device's AudioMedia, to play audio to the sound device. Understanding Audio Media Flow Table of Contents Understanding Audio Media Flow Introduction Audio playback flow (the main flow) Audio recording flow Sound device timing problem Incoming RTP/RTCP Packets Introduction During a call, media components are managed by PJSUA-LIB, when PJSUA-LIB or PJSUA2 is used, or by the application if the application uses low level PJSIP or PJMEDIA API directly Apr 14, 2021 · I'm trying to play 16 bit PCM mono . It focuses on the high-level C++ API for managing audio streams, devices, and media processing. a Voice over IP/VoIP softphones). May 22, 2025 · Audio Media System Relevant source files This document covers the audio media system in PJSUA2, including the conference bridge architecture, audio media classes, and audio flow management. Playback device’s AudioMedia, to play audio to the sound device. For information about call management, see Call Management, and for SIP signaling aspects see There are several types of audio media objects supported in PJSUA2: Capture device's AudioMedia, to capture audio from the sound device. To access the AudioMedia of an ongoing call, you must interact with the PJSUA2 API, specifically focusing on the Call object associated with the active call. This guide outlines the steps necessary to obtain an AudioMedia instance from an ongoing call in Java using PJSUA2. wav files in a call with PJSUA 2. The logs don't indicate any errors, however I don't hear anything on the other side. 8, pjsua2 I use this code to get a call, in microsip can accept, but no sound the main code is #!/usr/bin/env python3 import sys import os import logging im Apr 25, 2025 · Media Operations in PJSUA2 Relevant source files This page documents the media handling capabilities of PJSUA2, the object-oriented C++ wrapper around PJSUA. 11 (also happened with 2. PJSUA2 wraps together the signaling, media, and NAT traversal functionality into easy to use call control API, account management, buddy list management, presence, and . */ virtual ~AudioMediaPlayer (); public: /* * Callbacks */ /* Unfortunately for pjsua2, a hard deprecation is inevitable. All AudioMedia methods should work normally on this generated copy instance. For video media functionality, see Video Media System. */ #if 0 // !DEPRECATED_FOR_TICKET_2251 /** * Register a callback to be called when the file player reading has * reached the end of file, or when the file Introduction to PJSUA2 PJSUA2 API is a C++ library on top of PJSUA-LIB API to provide high level API for constructing Session Initiation Protocol (SIP) multimedia user agent applications (a. 10). Parameters: file_name – The filename to be played. Sep 20, 2023 · the main environment is docker, python3. Note that any PJSUA2 APIs that return AudioMedia instance (s) such as Endpoint::mediaEnumPorts2 () or Call::getAudioMedia () will just return generated copy. It covers audio and video media operations, device management, media configuration, and common tasks for implementing multimedia applications. Call's AudioMedia, to transmit and receive audio to/from remote person.


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